Rulebook

PREAMBLE

 

BESL Pro (hereinafter referred to as “League”) is Tet made esports league with the goal to promote and conduct esports on the Baltic state level and to build a structured platform for esports, its players and teams in Baltic states. Tet is the exclusive owner of worldwide exploitation rights with regards to audio-visual content as well as sponsorship and merchandising rights of the League.

 

Tet has instructed GOEXANIMO with the organization and operation of the League. GOEXANIMO may delegate its duties to League admins to be determined by GOEXANIMO.

 

This is the only rulebook which is valid for the League, it’s participants (hereinafter referred to as “Team(s)”), its players (hereinafter referred to as “Players”) and all matches played in the League.

 

1. GENERAL

 

1.1. League Administration

 

GOEXANIMO shall designate League admins who are responsible for the League administration and the process of the gaming operation. GOEXANIMO may change any League admins at any time at its own discretion. Each Team can contact League admins via the League  Discord server or via email.

 

The current League admin is:

 

  • Jānis “sLIDez0rz” Burvis - PUBG head admin - pubg@besl.pro

 

1.2. Validity of the Rules

 

If any provision of the Rulebook is invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.

 

1.3. Confidentiality

 

The content of protests, discussions or any other correspondence between the Teams/Players and the League admins shall be deemed strictly confidential and may only be revealed to GOEXANIMO and Tet and its representative bodies. The publication of such material is prohibited without an approval from GOEXANIMO and/or Tet.

 

1.4. Code of Conduct

 

All Teams and Players agree to behave in a sportsmanlike and respectful manner towards other Teams and Players, spectators, the press, the broadcast team, League admins and Tet officials.

 

1.5. Communication

 

The main official communication method of the League is through its League Discord server. The League will use the discord server as a tool of communication between League admins and the Teams/Players, and therefore the discord server should always be checked regularly so that no important announcements are missed. League player ingame communication should be held in official discord server in designated team voice rooms.

 

1.6. Change of rules

 

League administration reserves the right to make changes to the Rulebook at any point in time. The said changes come into effect immediately and are considered a part of the official Rulebook as soon as it is published. League admins will inform teams about major changes to the Rulebook via Team discord server.

 

1.7. Specific cases

 

In case of a specific topic and/or situation not being disclosed within the Rulebook, League admins reserve the right to examine the said topic/situation and make a decision based on the specifics of the said topic/situation. These topics/situations are dealt with on a case-to-case basis.

 

2. LEAGUE SPECIFICATIONS

 

2.1. Team Requirements

 

A Team consists of at least four (4) players, and no more than six (6) players. All 6 players count as a team’s Active Roster. At least three (3) of those players must be from the Baltic state countries (Estonia, Latvia, Lithuania) and the starting lineup for the game can have no more than 1 player from countries outside of the Baltic states. Other players have no Home country restrictions.

 

Fifth and sixth players count as official substitute players and can be subbed in any amount of times.

 

Each team is required to have a team captain. Having a team manager is recommended but optional. The team manager represents the team and has the rights to manage the team roster. If there is no team manager, the team captain takes these responsibilities.

 

2.2. Home Country

 

A Player’s home country is based on the Player’s nationality. For a Team, this is determined by the country the majority of the Players belong to. If there is no such majority, a Team may have no home country. In that case, the Team’s country is set to ‘Baltic states’.

 

2.3. Age Restrictions

 

There are no age restrictions for Players that are playing in the League. However - Players below the age of 16 have to provide the League admins with parental approval of them playing in the League.

 

2.4.  Transfer Regulations

 

During the season the Teams are allowed to make three (3) roster changes. The actions below count as a roster change:

 

  • Trading Players with other Teams;

  • Signing Free Agents;

  • Releasing Players from the Roster.

 

In order to make a roster change the Team's captain has to contact the League Admin no later than 24 hours before the scheduled start of their next game with the following information:

 

  • The Team name;

  • The Player that the team wants to remove from their roster;

  • The Player that the team wants to add to their roster;

  • Links to the Player League profiles are to be provided.

 

During the off-season there are no limits on the number of players any Team may transfer. However, in order to maintain their League spot a Team has to keep at least two (2) players from the roster that they ended the previous season with. Failure to do so will result in a loss of the League spot.

 

The off-season starts one day after the League finals conclude and ends a week before the new season is set to start.

 

If a player, who is a part of a team that has already qualified, leaves the team in order to participate in a qualifier with a different team and manages to qualify, the player may not rejoin the first team during the season.

 

2.5. Substitute Players

 

A Team may change the starting lineup for a game by substituting a Player from an active roster with another player from an active roster. In the case of lineup changes, the League Admin has to be informed about the starting lineup of the game at least 10 minutes prior to the game. During the regular season the Teams can change the starting lineup an unlimited amount of times if the players are a part of the official active roster. A starting lineup for a game has to fit the necessary Team Requirements mentioned in section 2.1.

 

If one of the Team’s original members is unable to participate in a League game, an emergency substitute player can be used. In order to use a substitute player the Team’s captain has to inform the League Admin about the changes no later than 30 minutes before the scheduled game start. Usage of emergency substitute players is limited to 2 game days per season. A player is eligible to be a substitute only if he/she is not currently part of any other League team active roster and completing the roster fits the necessary Team Requirements mentioned in section 2.1.

 

2.6.  League fee

 

Each participating Player has to buy a BESL Pro season pass that costs 15 EUR. This can be done on the League’s website via the Profile settings Season Pass section.

 

2.7.  Time Zone

 

The respective times of the matches will be displayed on the League website according to the time zone specified on Players device.

 

2.8. Nicknames

 

The Players are only allowed to use their own official nicknames (without any additions) that they have registered on the League webpage. No sponsor tags are allowed in the nickname. Furthermore, nicknames are forbidden if they:

 

  • are protected by third-party rights and the user has no written permission to use it

  • resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not

  • resemble or if they are identical to a real person other than themselves

  • use names of Tet products

 

In addition to the above, any nicknames that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is forbidden.

 

2.9.  Player Accounts

 

Only Players with registered Game accounts (Steam) and valid PUBG account ID are eligible to play in the League. Players can register their Game Accounts by linking them to their League website player profile. This can be done in profile settings.

 

2.10. Changes to Team Accounts

 

The Team captain (or assistant captain) has to inform the League admins about any changes to the team account no later than 24 hours before the next League game. Failure to do so will be penalized. Changes include but are not limited to:

 

  • Changing the team name;

  • Changing the team logo;

  • Changing team roles.

 

2.11. Publisher Bans

 

The League administration reserves the right to refuse Players who have standing bans from the game publisher or third-party game services to take part in the League.

 

3. PRIZE MONEY

 

The total prize money for Season 5 is €4000

 

3.1.  Payment of Prize Money

 

All prize money shall be paid out 30 days after completion of the League finals. The payments are to be made to one or multiple bank accounts depending on the amount of the prize pool accumulated.

 

Failure to provide sufficient information for the prize money payments will result in prize money being forfeited.

 

3.2.  Prize Money Distribution:

 

Regular season

1.

€1500

2.

€750

3.

€500

4.

€250

5.

€160

6.

€140

7.

€120

8.

€100

9.

€60

10.

€60

11.

€60

12.

€60

13.

€60

14.

€60

15.

€60

16.

€60

 

3.3. Withholding of Prize Money

 

Tet reserves the right to withhold any pending payment of prize money if any infringements of the provisions set out in this Rulebook have been discovered.

 

4. MATCH PROCEDURES

 

4.1. Game Scheduling - Regular season

 

League games are scheduled weekly by the League admin. The League admin reserves the rights to schedule the game to best fit the overall weekly schedule.

 

Game days are Saturdays.

 

4.2. Rescheduling Games - Regular season

 

Regular season games are rescheduled only if PUBG servers and custom matches are not available

 

4.3. Match Start / Punctuality

 

All Teams and Players should be in the game lobby ready for the match start no later than the scheduled start time of the match. All matches of the League should start as stated on the League website. Failure to do so will be penalized and may result in a forfeit loss.

 

We recommend that teams be online 15 minutes prior to the official start time in order to provide enough time to enter the custom game lobby, deal with any issues that might arise and get ready.

 

4.4. In-game replay recording

 

All players must record their in-game replays and must be able to provide them to League Administration for 72 hours after the game has finished.

 

4.5. Streaming

 

It is forbidden for any League Players to stream their Point-of-View (POV) of their League games on any platform or service. Violation of this rule will be penalized and may result in a forfeit loss.

 

Players do, however, have the rights to stream recordings of the official broadcast after it has ended.

 

4.6.  Ranking

 

League ranking is based on the point system. Points are awarded for placement and kills. Points can be deducted as a tool to sanction Teams.

 

The below ranking priority will come into effect if two or more Teams are on equal points at the end of a season:

 

  • Kill points earned between the tied teams;

  • Best performing Match based on Total Points;

  • Best performing Match based on Kill Points;

  • Kill Points in the most recent Match;

  • Placement Points in the most recent Match;

 

5. LEAGUE SYSTEM

 

5.1. Stages

 

Season

  • Regular Season (7 weeks)

 

Off-Season

  • Qualifier

 

5.2.  Regular Season

 

The regular season consists of one (1) division. This division has a total of sixteen (16) Teams. Every team plays 4 games (Erangel, Miramar and Sanhok decided beforehand) every week for 7 weeks. Every team plays 35 games during the regular season.

 

Teams are awarded points for placement and 1 point per each kill.



Placement

Points

#1

10

#2

6

#3

5

#4

4

#5

3

#6

2

#7

1

#8

1

#9 - #16

0



5.3.  Relegation

 

Teams that placed 9th to 16th in the League are relegated from the League and have to play the off-season qualifier in order to regain their spot in the League.

 

5.4.  Off-Season

 

During the Off-season a qualifier is held in order to determine eight (8) teams that are going to obtain a spot in the League next season. More than eight teams will be able to qualify if previous season qualified team refuses to participate or fail to match the requirements mentioned in section 2.4 (keep at least 2 players from previous season roster).

 

5.5. Qualifier Tournament

 

The qualifier tournament is played in a Single Elimination format. The Team seeding for the qualifier tournament will be based on the average rank of team members. The qualifier date is to be announced in separate news article during the off-season.

 

6. MATCH PROTESTS

 

6.1. Definition

 

A protest is the official communication between the Teams and the League admin regarding any irregularities, infringements or other concerns in the League. A protest may also be filed during a match for things like incorrect server settings and other related issues.

 

6.2. Contents of a Match Protest

 

The protest must contain detailed information about why the protest was filed and when the alleged incident happened. A protest may be declined by the League admin if proper documentation is not presented. A simple „they are cheaters“ will not do.

 

6.3.  Deadline for Match Protest

 

Teams are allowed to issue a match protest in the following time-windows:

  • 24 hours after the scheduled starting time of the match;

 

7. GAME SPECIFIC RULES

 

7.1.  Server

 

All matches will be played on official PUBG European servers.

 

7.2. Game Lobby

 

To join the game lobby, the players must open Custom Matches and find the lobby given by the League Officials. Only four Players per Team are allowed in the game-lobby. No additional teammates are permitted for any reason.

 

All Players will be expected to be ready at the time specified by the League Officials. Readiness includes, but is not limited to, all four Players on the Starting Line-up having completed client patching and configuration of in-game settings.

 

7.3. Game Settings

League administration reserves the right to make changes to In-Game Settings for any reason at any time. League administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.

 

The following game settings are used in all League games:

 

  • Server region: EU

  • Game mode: Esports mode

  • Team: 4 players

  • Perspective: First-Person Perspective (FPP)

  • Weather: Sunny

 

Circle settings (Erangel, Miramar):

 

 

Delay

Wait

Move

DPS

Shrink

Land Ratio

Phase 1

90

180

270

0.6

0.4

0

Phase 2

0

90

120

0.8

0.55

0

Phase 3

0

60

120

1

0.6

0

Phase 4

0

60

150

3

0.6

1

Phase 5

0

50

120

5

0.65

0

Phase 6

0

50

120

8

0.65

0

Phase 7

0

50

90

10

0.65

0

Phase 8

0

50

60

14

0.7

1

Phase 9

0

10

160

18

0.001

0

 

Circle settings (Sanhok):

 

 

Delay

Wait

Move

DPS

Shrink

Land Ratio

Phase 1

90

120

240

0.6

0.4

0

Phase 2

0

90

120

0.8

0.7

0

Phase 3

0

60

120

1

0.6

1

Phase 4

0

60

100

3

0.6

0

Phase 5

0

50

80

5

0.65

0

Phase 6

0

50

60

8

0.65

1

Phase 7

0

20

40

10

0.65

0

Phase 8

0

10

40

14

0.6

0

Phase 9

0

10

100

18

0.001

0



7.3.1 Erangel

 

Item spawns:

  • Item Spawn Type: Adjustable Ratio & Adjustable Total Number

  • Spawn Rate Multiplier: 1.8x

Ammunitions:

  • Ammunitions: 1x

  • Bolt: 0x

  • Flare: 0x

Weapons:

  • Sniper Rifles: 1.5x

  • DRMs: 2x

  • Assault Rifles: 1.4x

  • Hunting Rifles: 0x

  • LMGs: 0.4x

  • SMGs: 1.8x

  • Shotguns: 0.9x

  • Handguns: 0.4x

  • Throwables: 1.3x

  • Melee Weapons: 1.7x

  • Crossbow: 0x

  • Flare Gun: 0x

Attachments:

  • Sight Attachments: 1x

  • Magazine Attachments: 0.5x

  • Muzzle Attachments: 0.7x

  • Foregrip Attachments: 1.2x

  • Stock Attachments: 1.5x

    • Quiver (Crossbow): 0x

Consumables:

  • Heal items: 1x

  • Boost items: 0.9x

  • Gas Can: 0.3x

Equipment:

  • Backpack: 0.6x

  • Helmet: 0.8x

  • Armored Vest: 0.8x

Clothing:

  • Clothing: 0x

 

7.3.2 Miramar

 

Item spawns:

  • Item Spawn Type: Adjustable Ratio & Adjustable Total Number

  • Spawn Rate Multiplier: 1.8x

Ammunitions:

  • Ammunitions: 1.1x

  • Bolt: 0x

  • Flare: 0x

Weapons:

  • Sniper Rifles: 3x

  • DRMs: 3x

  • Assault Rifles: 1.6x

  • Hunting Rifles: 0.8x

  • LMGs: 0.8x

  • SMGs: 1.7x

  • Shotguns: 0.9x

  • Handguns: 0.3x

  • Throwables: 1x

  • Melee Weapons: 1.7x

  • Crossbow: 0x

  • Flare Gun: 0x

Attachments:

  • Sight Attachments: 1.1x

  • Magazine Attachments: 1.1x

  • Muzzle Attachments: 0.6x

  • Foregrip Attachments: 1.2x

  • Stock Attachments: 1x

    • Quiver (Crossbow): 0x

Consumables:

  • Heal items: 1x

  • Boost items: 1x

  • Gas Can: 0.3x

Equipment:

  • Backpack: 0.8x

  • Helmet: 0.9x

  • Armored Vest: 0.8x

Clothing:

  • Clothing: 0x

 

7.3.3 Sanhok

 

Item spawns:

  • Item Spawn Type: Adjustable Ratio & Adjustable Total Number

  • Spawn Rate Multiplier: 1x

Ammunitions:

  • Ammunitions: 1x

  • Bolt: 0x

  • Flare: 0x

Weapons:

  • Sniper Rifles: 3x

  • DRMs: 2x

  • Assault Rifles: 1.5x

  • Crossbow: 0x

  • Flare Gun: 0x

Attachments:

  • Stock Attachments: 1x

    • Quiver (Crossbow): 0x

Consumables:

  • Gas Can: 0x

Clothing:

  • Clothing: 0x

 

7.4. Game Start

 

A Game will start at the time specified by the League Officials, unless otherwise stated by a League Official

 

7.5. Game Restart

 

All decisions in regard to a Game restart are at the sole discretion of the League Officials. Examples below are listed for illustrative purposes only.

 

  • More than 10% of the players in the lobby not making it into the game.

  • A full team of three or more players in the lobby not making it into the game.

  • If the game is being broadcasted and the caster or observer in the lobby does not make it into the game.

  • If the lobby host doesn’t make it into the game.

  • If a game server crashes mid game

 

8. SANCTIONS

 

8.1. General

 

Violation of any infringements of the provisions and rules outlined in the Rulebook will be penalized.

 

Penalties may be either deduction of ranking points, minor or major penalty points, default losses, player/team disqualification or banishment from the League in whole, all dependent on the incident in question. Every case is investigated and decided upon separately.

 

Sanctions shall be determined by the League administration at their sole discretion to the best of their knowledge and judgement in an appropriate, proportionate and adequate manner.

 

The League administration shall impose the sanction according to the nature of infringement, the individual culpability, profits generated through the violation, the severity level of the violation, the number of previous violations and Team's and/or Player's subsequent behavior.

 

The league administration may increase the sanction as deemed appropriate if an infringement has been repeated.

 

8.2.  Penalty Points

 

Minor penalty points are given for minor incidents. Every minor penalty point deducts one percent (1%) of the overall prize money received by the team in the competition it is given.

 

Major penalty points are given for major incidents such as deliberately deceiving admins, failing to show up for matches, repeated rule breaking, and so on. Every major penalty point deducts five percent (5%) of the overall prize money for that competition.

 

League bans and penalty points gathered in any other GOEXANIMO tournaments do not apply towards the League except when the punishment has been awarded for cheating.

 

8.3.  Breach of Etiquette

 

For an orderly and pleasant game it is essential that all Teams and Players have a sporting and fair attitude. Breaches of this rule will be sanctioned. The most important and most common offences are listed below.

 

  • Insults

 

All insults occurring in connection with the League will be penalized. This primarily applies to insults during a match or via discord. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties. Depending on the nature and severity of the insult the penalty will be either assigned to the Team or to the Player.

 

  • Spamming

 

The excessive posting of senseless, harassing or offensive messages in the League discord server is regarded as spamming and will be penalized..

 

  • Spamming In-game

 

If the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play the Player and/or Team in question is going to be penalized. All chat functions are there to communicate efficiently with the opponent and the League admins.

 

8.4. Misconduct

 

The attempt to mislead the League admins or other Players, using false information, or in any other way deceiving other Players or Teams will be sanctioned as follows.

 

  • Failure to provide in-game replay

 

Failure to provide an in-game replay for any player will result in a forfeit loss.



  • Cheating

 

Any sort of hacking, exploiting or using any kind of 3rd party software will result in a ban from League for two (2) years and the Team will be disqualified from the current season of the League.

 

  • Delaying the Match

 

Match starts are absolute unless changes have been confirmed by the League admins. Not starting a match as scheduled will result in receiving one (1) minor penalty point. For every five (5) minutes the match start is being delayed further, the sanctioned Team will receive one (1) additional minor penalty point. After 15 minutes the Team is considered as no show receiving one (1) major penalty point!

 

  • No show

 

If a Team is not ready to play 15 minutes after the official match starting time, the Team will be considered as no show and will receive penalties. For each no show Team receives one (1) major penalty point and 1 ranking point deduction. Once a Team doesn’t show up on more than 3 matches during a season, the Team might be disqualified from the League.

 

8.5. Penalties and Consequences for Being Disqualified or Leaving the League

 

  • Disqualification

 

If a Team gets disqualified from a Season of the League, the Team forfeits all prize money accumulated for the whole Season and all its Players get banned until the end of the season.

 

  • Leaving during a Season

 

If a Team leaves the League during an ongoing Season, the Team forfeits all prize money accumulated for the whole Season.

 

  • Collusion or match-fixing

 

Collusion is defined as any agreement between two or more Teams to cheat, deceive, or disadvantage opposing Teams. If a Team or Player has been found to take part in collusion or match-fixing, the Team will receive one (1) major penalty point.

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